tc_body_v
=========
  Textures:
    - V_tinkle_zou
    - V_hamm_spc
        Offset: 0.3499999940395355, 0
        Scale: 0.44999998807907104, 0.44999998807907104
    - V_toonMETAL

  Ambient Colors:
    - 50, 50, 50, 50

  Constant Colors:
    - 160, 90, 0, 255
    - 19, 19, 19, 255

  Color Registers:
    - 128, 128, 128, 255
    - 80, 70, 0, 255

  Steps:
    1: RGB = (lerp from (128, 128, 128) to (255, 255, 255) using (tex #3 RGB))
         A = 0
    2: RGB = ((tex #1 RGB) * (prev. RGB)), then add (80, 70, 0)
         A = (tex #1 A)
    3: RGB = if R of (tex #2 RGB) > (128, 128, 128), use (19, 19, 19), otherwise (0, 0, 0), then add (prev. RGB)
         A = (prev. A)



tc_eye_v
========
  Textures:
    - tc_eye

  Ambient Colors:
    - 50, 50, 50, 50

  Color Registers:
    - 255, 180, 50, 255

  Steps:
    1: RGB = (255, 180, 50)
         A = (tex #1 A)
